Leonardo Squarizzi

Rivals Showdown

Sports · Mobile · 3D

Plan formations, assign routes and define strategies as a head coach, while experiencing key moments on the field as a player.

Project Snapshot

  • Developer: YahP Games
  • Engine: Unity
  • Time on project: 3 months
  • Partners: A.A.Ponte Preta [American Football]
Origami Island overview

My role & contributions

Game Designer / Game Developer / Tech Designer

  • Game concept and core systems design
  • Formation and route planning system design
  • AI architecture and behavior
  • Unity implementation of gameplay systems
  • Full GDD and development documentation
Project Highlights

Formation & Route Planning System

Game Designer · Systems Designer · UX Thinking

🟥 The problem

American Football strategy is complex. On mobile, too many formation and route options created visual clutter and reduced role clarity.

🟨 What I did

  • Designed team formation system with fixed positional anchors
  • Constrained route options dynamically based on player role
  • Implemented automatic positional adjustments for readability
  • Reduced UI overload while preserving strategic freedom

🟩 Result

  • Improved pre-play clarity and tactical readability
  • Preserved player agency without overwhelming the screen
  • Established a scalable system for additional formations
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Lines Planning
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Origami Island overview

Game CPU AI

Tech Designer · AI Designer · Gameplay Programmer

🟥 The problem

Defensive behavior needed to feel coordinated and strategic while remaining lightweight for mobile performance.

🟨 What I did

  • Designed a quadrant detection system around each defender
  • Implemented distance-based target prioritization
  • Prevented defender overlap and double-marking logic
  • Structured conditional behavior for multi-enemy scenarios

🟩 Result

  • Delivered believable defensive coordination
  • Reduced chaotic targeting behavior
  • Created scalable AI logic with low processing cost
Other Design Contributions

Core Throw & Field Goal Systems

  • Reworked quarterback throw for precision and control
  • Repurposed original throw mechanic for field goal mode
  • Improved mechanic reuse and system efficiency

Runner & Defensive Interaction Balance

  • Designed dodge mechanic for ball carrier
  • Implemented jump mechanic for defenders
  • Rebalanced defender stacking by introducing ally blocking utility

Documentation & System Ownership

  • Authored full GDD
  • Documented development process (devlog)
  • Researched and translated real sport rules into gameplay systems