Leonardo Squarizzi
Game Designer & Indie Game Developer
🎓 My Journey in Games
Degree and postgraduate background in Games, with over 5 years of experience in game design and development.
Focused on game mechanics, core loops, gameplay balancing, and player experience.
🚀 Most recent: Game Designer at Tindin Educação
Leading game design initiatives and shaping user experiences for educational products. Collaborated with major publishers and groups, including Faber Castell, Editora Melhoramentos, FTD, and Conexia.
🕹️ Other Projects
Indie studio focused on supporting indie developers and improving development workflows.
Technical Expertise
Game Systems & Mechanics
- Core mechanics
- Game systems design
- Progression systems
- Economy & balancing
- Player feedback systems
Level & Quest Design
- Level design
- Quest & mission design
- Player flow & pacing
- Objective and reward design
- Environmental storytelling
Game Development & Engines
- Unity
- Construct
- C#
- Prototyping
Tools & Workflow
- Figma
- Miro
- Notion
- Photoshop
- Blender
- Google Workspace
- AI-assisted workflows
Methodologies
- Agile
- Scrum
- Kanban
- Crystal
Data & Analytics
- Python
- SQL
- Power BI
- Power Query
Languages
- Portuguese [Native]
- English [Advanced]