Leonardo Squarizzi
Juan David Nicholls

Leonardo Squarizzi

Game Designer & Indie Game Developer

🎓 My Journey in Games

Degree and postgraduate background in Games, with over 5 years of experience in game design and development.

Focused on game mechanics, core loops, gameplay balancing, and player experience.

🚀 Most recent: Game Designer at Tindin Educação

Leading game design initiatives and shaping user experiences for educational products. Collaborated with major publishers and groups, including Faber Castell, Editora Melhoramentos, FTD, and Conexia.

🕹️ Other Projects

Indie studio focused on supporting indie developers and improving development workflows.

Based in São Paulo, Brazil

Technical Expertise

Game Systems & Mechanics

  • Core mechanics
  • Game systems design
  • Progression systems
  • Economy & balancing
  • Player feedback systems

Level & Quest Design

  • Level design
  • Quest & mission design
  • Player flow & pacing
  • Objective and reward design
  • Environmental storytelling

Game Development & Engines

  • Unity
  • Construct
  • C#
  • Prototyping

Tools & Workflow

  • Figma
  • Miro
  • Notion
  • Photoshop
  • Blender
  • Google Workspace
  • AI-assisted workflows

Methodologies

  • Agile
  • Scrum
  • Kanban
  • Crystal

Data & Analytics

  • Python
  • SQL
  • Power BI
  • Power Query

Languages

  • Portuguese [Native]
  • English [Advanced]

Let’s Create Great Games!

Open to new collaborations, projects, and opportunities.