Developer: Talking Capybara
Platforms: Mobile
Genre: Casual | 2D 
Engine: Unity 
Duration: 1 month
The Game

      It was designed as a case study, where the goal was to create a very simple, challenging, and inclusive game.

      Its design allows it to be played with just one hand, while also using monochromatic colors without saturation to ensure accessibility for colorblind players, including those with achromatopsia. At the same time, it remains a challenging game with no easy path or shortcuts.

It was used as a practical example in some of Talking Capybara's presentations, and we consider it a success case—not because of the game's numbers, but because of the results achieved.
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