"Manage your finances and earn points along Maslow's Hierarchy of Needs​​​​​​​ to climb the online leaderboard and become one of the top Investors!"

Developer: Tindin Educação
Access here: iOS | Google Play | PC

Engine: Phaser
Tools: Photoshop | MongoDB Compass | Figma | Trello | G-Sheets | G-Docs
Partners: TD Impacta | Artemisia | B3 | Tesouro Direto
Time working on this project: 6 months
👷🏻 My responsabilites 

Game Design and Documentation;
Quest Design: Titles, descriptions, objectives and rewards;
Level Design of the city;
Balance Game-Economy: Player's salary, itens costs, stock-market prices and variations, entreprises costs and incomes;
Creation of 400+ itens available in the game: name, description, cost, exp, etc. 
          
 Many options, yet still intuitive ✨
         
          One of the main challenges in this project was handling the large number of clickable elements on screen, each building is an interactive option that opens a menu with even more options.

          To solve this, we created a system where all navigation paths are interconnected. 
          Whether the user clicks on a building or accesses it through the menu, the result is always the same: the camera focuses on the selected building and the corresponding menu opens, ensuring a seamless and consistent experience.
Instant Feedback ⚡
         
          Since the core gameplay revolves around earning and spending, the player is constantly interacting by clicking items, making purchases, or checking information. To prevent confusion during transitions, it is essential to provide clear, immediate feedback for every action.

          When a player buys an item, the purchase list updates instantly, showing the new item and the updated XP.

          When accessing the Patrimony menu, players get a detailed summary of all transactions, including income and expenses, organized by tabs and categories.

          These tools are key to maintaining gameflow and keeping the player engaged.
Back to Top